I think that this project was my most all-round one, with the most balanced combination of idea generation, development, research and final outcome. Despite this though, I wasn’t able to complete everything I had set out to do. I was well on the way to creating a series of 3-5 different shaped pebbles, each with a different design, when one again time clamped in and I had to prioritize. I was able to fully complete a design worksheet for only one new pebble, I had a second design sheet half done and another sheet with my other shape sketches waiting and ready to go. As I already mentioned I did carry this idea through into my point of sale though (for it I used one of my original pebble designs, the half done one and the completely done one).

In terms of time constraints this project is a bit of an odd one. The limited time I had left to create something as my point of sale at the last minute worked really well actually, and I come up with designs quickly and developed them effectively. At the same time though, I think that if I had enough time to finish the other ‘new pebble shape’ designs it would have only further added to the project, wouldn’t have taken anything away since upon completing the design worksheet for one of them I had the formula down and knew how to approach the rest.

About the POS….a excerpt that sums it up nicely, from an earlier post:

The final design is a cross-roads between multiple concepts: pebbles being churned up by the surf, pebbles being ‘poured’ like water (as in version 4), and lastly an Andy Goldsworthy inspired tower of pebbles and watches (similar to his balanced, zen-like sculptures except in this case they are in motion and off balance but the link is definitely there).

I did lots of idea brainstorming, developed my visuals, developed my stylized animal logo, and developed the shapes. And I also managed to do the research in the right order, not backwards or in pieces. As you can see in my blog one of the first things I did was the research which created a nice big stock of ideas and images that padded the way for the rest of the project.

What made this project especially successful I think what the One-Day Project right on the first day. We got so much done, nailed all the key points in a single day and put it together cohesively as if presenting to a client. I wish that we did this more often, I felt like I had a bit of a head start to the project compared to the starting points of the others in this unit.

I think that the final critique for this brief wasn’t all that good, I think that smaller groups make for much more effective  tutorials and crits.

Throughout all the briefs, the entire unit, I really appreciated all the great support and feedback I got from the tutors…it really made me push myself, my ideas and my designs. At one point Claire pointed out that for these three briefs my final outcomes have a similar textured feel running through them, my style leaking into the designs. I didn’t notice the similarity at all until she pointed it out, I think it’s very neat, and quite nice that I am sticking to a definite style. I think that things like adding the textures come almost automatically to me, it’s something I like to do so I’m not surprised that I failed to notice the link when it seemed so natural to begin with.

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